End Of Watch Review

Two young officers are marked for death after confiscating a small cache of money and firearms from the members of a notorious cartel, during a routine traffic stop. "End Of Watch" is directed by David Ayer and stars Jake Gyllenhal, Michael Pena and Anna Kendrick.

X-Japan's Yoshiki Attends 2012 Points Of Light Tribute Awards

Yoshiki international musician/producer, and leader of X Japan, attended The 2012 Points of Light Tribute Awards "Changing Lives Through Service", held at the Residence of the Ambassador of Japan on Friday, September 7, 2012. Points of Light is a charity nonprofit inspired by former President George H.W. Bush, and is the world's leading volunteer service organization. A tribute was made to those whose extraordinary contribution to volunteerism and service had made the world a better place. Yoshiki and 250 some guests in the audience included former Vice President Dan Quayle, Olympic Gold Medalist Kristi Yamaguchi, NBA Legend Dikembe Mutombo, and many others.

Yoshiki put his own favorite "crystal" piano up for auction in 2011, to help provide aid for the Japanese earthquake and Tsunami, as well as collecting donations through Yoshiki Foundation America (USD 201,072 to date). He was invited in Ambassador Fujisaki's honor, for raising funds for the victims and using his voice to spread awareness for the 311 Disaster.

During the VIP Reception, YOSHIKI's music from his Classical album "Eternal Melody II" played a role in setting the mood for this remarkable celebration. In his opening speech, His Excellency the Ambassador of Japan expressed great appreciation to YOSHIKI, for his outstanding charitable contribution.

Coinciding with the Award Ceremony, Points of Light is hosting a charity auction. Amongst the many items being offered, Yoshiki Foundation America is offering a "Private Dinner with YOSHIKI in Tokyo or Los Angeles". Towards the end of ceremony, the crowd erupted into applause, as Auctioneer announced the bidding for Yoshiki's Private Dinner which had reached over USD8,000 since opening (It is currently at USD 10,100).

Other prominent donations being offered include Linkin Park VIP Fan Experience, compliments of Linkin Park; George H.W. Bush's Signed Book Collections, compliments of former President George H.W. Bush; Round of Golf with NBA Legend Dikembe Mutombo, compliments of Dikembe Mutombo Foundation and AJ and Judy Johnson; Autographed Children's Book written by Kristi Yamaguchi, compliments of Kristi Yamaguchi and the Always Dream Foundation, and many more.

The online auction opened at 8 a.m. ET on Friday, September 7 and will close two weeks later at 10 p.m. ET on Friday, September 21.
  to place your bid

Terms and conditions for the Private Dinner being offered by Yoshiki Foundation America are as follows:
  • Depending on YOSHIKI and Recipient's availability, dinner will be scheduled within 12 months after purchase
  • Dinner will take place either in Tokyo or Los Angeles based on Recipient's request
  • Meeting time and location will be notified by YOSHIKI FOUNDATION AMERICA's representative
  • Dinner is 90 minutes
  • Recipient under 18 must be accompanied by his/her parent or legal guardian
  • Recipient may bring no more than ONE guest to dinner
  • Recipient and guest are responsible for her/his own travel and accommodation
  • This donation is non-transferrable under any circumstance


NEOGEO X Handheld

I assume a lot of you remember the Neo Geo Console or have at least played one of SNK's many games. But if not let me fill you in on its origins, the Neo Geo was released 1991 USA (1990 JP). It was home to many classics such as King of Fighters, Samurai Shodown and Metal Slug plus may more iconic games.
 Now that you know time to let you know about the new handheld console from SNK the NEOGEO X. As seen above it is a sleek with a 4.3" LCD Screen. That comes with 20 classic Neo Geo games and there all the best ones too. 
The 20 pre-loaded games

This rebirth of the classic Neo Geo system will release for $129.99 USD and worth is with the 20  free games that are all amazing. Also there is the NEO GEO X Gold that is the classic Neo Geo console re-released  for the 20th anniversary that is compatible with the neo geo x and uses it as a joy stick. check both out at http://neogeox.com/

Lenni Reviews: The Walking Dead: Rise of the Governor


With the new season debuting this fall, with every Walking Dead fan’s favorite villain making his appearance, and with another Walking Dead novel coming out in October, it seems a good a time as any to talk about “The Walking Dead: Rise of the Governor.”
I do enjoy zombie novels (even though I refuse to read them at night. A girl only makes that mistake ONCE) and Walking Dead is high on my list of favorite zombie tomes. But from the first few pages, one thing is clear: If you haven’t read the comics, the novel won’t be as fun. Oh, you’ll get it; zombies bad. Eat the living. That sucks for them. But the foundations the comics built are important to understanding some of the little nuances in this book.
I wanted to love this book, I really did. But it suffers from the same dragging as the show; long stretches of time where nothing is happening. Of course, don’t get attached to anyone. It’s just not worth it. I had a hard time feeling anything for these characters anyway since they all seem to be set up to fit into the inevitable events in the comic. The writing isn’t impressive. Very drab and full of clichés. Unless there’s zombie killin to be done. Then there’s some pretty stomach churning descriptions.
The title is deceptive. It’s not so much the “Rise of the Governor” more like “The 320 Page Slog To Get The Guy Who Will Be The Governor To The Town He Needs To Be In.” I'd want to know that but it's not why I picked up the book. I was hoping for more insight to how to the plague started; figuring it was part of how this man came to be. And when you get to the end… Oh, the ending…
This made just about as much sense. (Source)

 Alright, I grew up on Twilight Zone. I love me a good twist ending. But this wasn’t so much of a twist as a surefire way to make me throw the book across the room. I won’t spoil it for you but in this humble librarian’s opinion, the ending was a twist for the sake of a twist; lacking in sense and destroying the continuity. The Governor in the comic doesn’t quite make sense now that I’ve read the novel. I read the novel for clarity, because I wanted to know how such a twisted and violent man got to be so freakin awful and all I got was more confused.
Perhaps the next installment will explain how a man is capable of what The Governor did in the graphic novels. For now, if you like this villain, you may want to skip this book. Unless you want to just read a zombie book with Kirkman's name on it. Then by all means, go for it. Lenni suggests getting it from your local library.

Lenni Reviews: 100 Months by John Hicklenton


            In a sea of digitally augmented art, it was the impressive brush work of the art that first attracted me to this title. I'm sure there has been some digital assistance in creating "100 Months" but the ink, pen, and paint work here is a feast for the eyes. When it came across my desk for revision, I had to stop and take a look. I immediately read it cover to cover. Twice.
            This book is a primal, visceral, personal battle with death, desire, and rage. Hicklenton was in the final stages of his battle with Multiple Sclerosis when creating this work. In it you can see the innermost feelings of a man who is railing against his fate with everything that he has; his faith shaken as his own body betrays him. His anger is expressed through the goddess Mara tearing through the artifice of worldly desires; depicted as the Pig God and his disciples.
            “100 Months” is not an easy read. The art is fantastic but gory; the theme meaningful but depressing. Stradling the line between high fantasy and horror, this comic really highlights what the medium can express when in the hands of a master. This book is completely and utterly uncompromising and a fitting last work if there ever was one. RIP Jon Hicklenton. What you have created will live forever.

X-Marriage IRL of the Day

Hey Otakus and Geeks Fans, Lenni found this little article on cheeseburger.com and I had to share it with some of our comic fans. Cosplay Wedding at Dragon Con. Looks Awsome tell us what you think.

At this year's Dragon*Con, Redditor GreenArrowFLnot only re-enacted one of the biggest covers in Marvel history, he married his boyfriend of 20 years in the process. 


Source: cheezburger.com

Dead Island Riptide Preview A Cleansing Bloodbath


Dead Island Riptide Preview: A Cleansing Bloodbath


Deep Silver’s original Dead Island from 2011 wasn’t exactly a refined experience. Glitches galore, messy inventories, and a lack of an interesting story prevented the novel concept from becoming a true masterpiece. Even so, the myriad of ways in which we could squash, skewer, dismember, and explode zombies provided unabashed, dumb fun. And, given that four million copies were sold, we weren’t the only ones who thought so. Thankfully, after a 15-minute hands-off demo, we came away impressed by just how much Dead Island Riptide seems to have improved upon its predecessor and become the game we originally wanted Dead Island to be.
Dead Island Riptide
Developer: Techland
Publisher: Deep Silver
Platform: PC, Xbox 360, PS3
Release date: TBD 2013
Oh right, we should probably mention some details… Riptide is a direct sequel to Dead Island, due out in 2013. The same four characters from the first game are returning (unfortunately, their escape attempt went awry and they’re now wrecked on another zombie infested island) and will be joined by a fifth: a military man who was not named.
Players can start from scratch or import their characters from Dead Island: a definite relief, given how much time many spent leveling and acquiring skills. Even fully powered builds from the first game have a chance to grow even further, as new abilities and higher levels will be available. And unlike the first Dead Island, firearms will be made available from the start, removing one of the most highly-contentious aspects of the original game.

We were shown a new type of mission called “defense mode.” The objective was to escape through an tunnel located underneath a ruined church. However, since the island on which the game takes place is flooded in many spots thanks to a monsoon, sustained use of water pumps was necessary. Loud water pumps. The kind that attract zombies.
As the pumps were working, it was up to the co-op team playing to defend the ruined church from hordes of incoming zombies – which included a couple of new breeds. In addition to the normal Dead Island arsenal, the characters utilized minigun turrets, movable fences/barricades, and mines in an effort to protect the entrenched area. Of course, the zombies eventually overwhelmed the position, and things got hairy pretty quickly.
At that point, the developers emphasized how they’ve reworked the system so that it’s OK to use your best equipment in such desperate situations. They noticed that players of the first Dead Island had a tendency to create awesome custom weapons and rarely use them, usually saving the powerful items for later (read: never). The details weren’t made crystal clear, but in Dead Island Riptide, you’ll have the opportunity to restock and reacquire items such as these so that you aren’t inhibited from giving everything you’ve got to help out your friends during moments such as the end of defense mode.
Granted, the demo we were shown was completely hands-off, so we couldn’t feel the engine and physics improvements Deep Silver was boasting about for ourselves, but the action appeared more fluid, hit detection seemed much improved, and gunplay looked tighter than before. What we saw was notably prettier, too. Well, as pretty as a compound fracture and a severed head can be.


We walked away from the demo thoroughly excited about Riptide. It appeared to be what any decent sequel should be: bigger, better, and shinier. We’ll definitely be keeping our eye on this one as next year rolls around.

Source: Gamefont.com/ posted by .

 



Interview With John Cabrera

We sat down to talk with John Cabrera co-writer of the hit webseries from Warner Bros "H+ The Digital Series." Cabrera chats with us about H+ and how it came about. 

OtakusandGeeks.com: How did the concept of H+ come up?

John Cabrera: We started back in 2006 that is when the debut was first conceived. The idea came to me while I was driving through a parking lot. Hence one of the big plot points in the series about a group of survivors that have survive in a parking lot, because they didn't have no reception. That experience actually happen to me while I was driving through a underground parking lot. The radio in my car started going out, then the reception in my phone went next. At that point I started to play around with this idea with a world connected with technology. A world deeply embedded with technology that if we are out reception we feel vulnerable, we feel less complete. That eventually evolved into the idea of this technology being inside of us. I took this idea with Cosimo the co-worker and he loved it. We started building a story world in about a year, then we started sharing it with people and brought it to Bryan Singer's company. One thing led to another and we started making a series for the internet.

OtakusandGeeks.com: Webseries is looking to be the next big thing in regards of how we get our entertainment. Why choose the webseries route instead of traditional routes such as television or film?

John Cabrera: When we first started pitching the project we didn't know where it was going to live. We didn't really  have a format yet, all we had was a world. What was really distinctive was how many stories took place in it. We've been building a mythology for this series that had so many characters, that it was almost begging to be told in a non linear fashion. A story that had us jumping around time, place and seeing things in briefs moments instead of long traditional  narrative arcs. When we sat down with the guys at Bryan Singer's company they were like this is amazing, something like this really couldn't be done on television, but it would be perfect for the internet. I look back on those early days of pitching and all those spaces and what we created. I just don' t think it could really had lived on television. I don't think audiences would have that kind of temperament for this kind of storytelling, this very non linear storytelling. I don't think that would work on the television, however on the internet I believe it does work. On the internet you have more ways to explore how the story is told. As you guys saw at the screening, the story can be told in a variety of ways. You can watch them in order, mix the episodes up, or just watch them on your lunch, this is really something the internet can only do. You have control on how you will watch the series.

H+ Episode 1: Driving Under (Subscribe To The Channel)
OtakusandGeeks.com: That's what we really like about the series, it's not told in a traditional narrative format. We can go to episode 20 and go back to episode 1 because each story is different, experiences are different, characters are different. Speaking of characters do you have any favorite characters from the series?

John Cabrera: My co-writer/co-creator Cosimo De Tommaso is Italian so the entire Italian storyline is deeply inspired by the world he grew up in. In fact the town in the Italian storyline begins in, is the actual town he grew up in. That's definitely an important storyline for him. For myself it would be the India storyline is probably the storyline I'am most connected too on a emotional level.

OtakusandGeeks.com: Let's talk about the theme for a second. Watching the series and this is our own interpretation, we notice a lot of social commentary on the usage of technology. How that in the wrong hands technology could bad. Was that a point you were trying to get across?

John Cabrera: Our approach to technology in the series was never to paint technology as good or bad. What we wanted to do above all else is explore our relationship with our tools. How much does this technology describe who we are as human beings? It's funny I'm one of those guys that become space when it comes to my phone. Every once in a while I think I lost my phone. I would pat my pockets down and nothing will be there, in that brief moment I'm just flooded with terror that I lost my phone. I think to myself it's just a phone, but yet I get so scared like I lost a part of my body. I guess the question is how much different is this technology from our own living tissue. If I lost my phone it would be weeks of recovery. I'll have to send countless emails saying I lost my phone, it will be a long process to recovery data that I lost. We live in age where technology is not that different from H+. The only difference is that with H+ that type of technology is in your bodies rather than our pockets. We were just fascinated of what would happen if this technology was taken away. What will be left? Is there something left that is distinctly human without all this technology? That is something we wanted to get across. 

OtakusandGeeks.com: Time to answer some questions from our readers. Mary asked: What is a tool on the internet that you can't go without?

John Cabrera: The social network.

OtakusandGeeks.com: John asked: Kenneth is my favorite character on H+. What can we expect from him in the future?

John Cabrera: You're going to get a little more backstory from him. You'll find out why he is so driven to help. You'll learn more about his connections to this technology. We're also going to learn about his relationship to other people who helped developed this technology.

OtakusandGeeks.com: Is there any plans for a Season 2 or spin off for certain characters?

John Cabrera: Yes! We have a very, very large world here. In writing the first season or part, we had to make hard decisions on what stories we would tell first. In doing that we have a lot of stories left to be told, because this is Youtube we have one of the great advantages of our audience. The audience can tell us what part of the H+ world they want us to explore. It's a feedback that you really don't get from television. 

OtakusandGeeks.com: Here at OtakusandGeeks.com we game and read comics. I understand you game a little bit. What have you recently played?

John Cabrera: I'm a Playstation guy. The last game I played was "Skyrim." As for comics "Y- The Last Man" is a huge influence for H+. 

OtakusandGeeks.com: Finally what is next for H+ without giving things away?

John Cabrera: Expect more places like Africa, Alaska and more locations. There is more but you'll just have to wait and see.

Subscribe To H+ On Youtube and watch the series - http://www.youtube.com/user/HplusDigitalSeries?feature=watch

Follow H+ On Twitter
http://twitter.com/hplusdigital

Follow H+ On Facebook
http://www.facebook.com/HplusTheDigitalSeries

Follow John Cabrera On Twitter
http://twitter.com/johncabrera










The Dark Knight Meets The Avengers

CollegeHumor.com does it again with another funny parody of your favorite superheros. This time Batman encounters his box office rival The Avengers. Batman learns a little thing about the importance of friendship and teamwork. This is really hilarious, check it out and visit http://www.collegehumor.com/.


SHORT STORIES ARE TALL TALES IN SKULLKICKERS 18

Anthology issue of Image Comics series features top talent

Jim Zub's SKULLKICKERS is a cult hit, thanks to its hilarious writing, vibrant art, and, well, ample skull-kicking. The Image title has so much monster-bashing and face-smashing that it simply can't be expressed by one creative team. So, with SKULLKICKERS #18, some of independent comics' best and brightest will be pitching in with stories of their own in the latest "Tavern Tales" issue, a collection of short stories.

Included in the mix are John Layman and Rob Guillory (CHEW), Justin Jordan and Tradd Moore (THE STRANGE TALENT OF LUTHER STRODE), Blair Butler (HEART), Charles Soule (27), and J. Torres (Teen Titans Go!, Batman: The Brave and the Bold).

The spotlight is on Aubrey Sitterson and Ivan Anya, however — the creative team won the SKULLKICKERS Tavern Tales contest and will have their short story featured in SKULLKICKERS #18.

"We put out the call to fans of Skullkickers or any creative comic creators at all — submit your Skullkickers short story ideas or submit a two-page sample of artwork based on a sample script we had posted at www.skullkickers.com," explained series creator and writer Zub. "With over 300 entries, it was incredibly difficult narrowing it down to one writer and one artist, but in the end Aubrey Sitterson and Ivan Anya popped to the top of their respective groups and their short story collaboration is going to knock people out!"

Sidle up to the bar, order an ale, and get ready to hear some tall tales! SKULLKICKERS #18 (JUL120516) will be in stores on September 26 and can be pre-ordered now.


 

Dark Horse Unveils TYRION LANNISTER Statue

DARK HORSE UNVEILS TYRION STATUE
THE LATEST ADDITION TO THE
GAME OF THRONES® COLLECTIBLES LINE!
 
SEPTEMBER 5, MILWAUKIE, OR—When looking for a key moment to immortalize as the second sculptural piece in Dark Horse’s highly coveted line of Game of Thrones collectibles, Dark Horse turned to none other than writer/producers David Benioff and D. B. Weiss for the most “statueworthy” moment in the then-unaired second season.
The two chose the memorable scene when Tyrion, as portrayed by Peter Dinklage, charges into battle, leading the defense of King’s Landing against an assault by King Stannis Baratheon in the Battle of the Blackwater. They further assisted with special photographic reference taken during filming, expressly for use as sculpture reference for the piece.
“When Dark Horse Deluxe began developing a new line of collectibles based on the HBO® adaptation of Game of Thrones, we were pleased to discover we had the full attention of all involved, from the team at HBO Global Licensing to the principals steering in the production,” said Dark Horse’s VP of Product Development, David Scroggy. “The Tyrion statue is a benefit of that communication, and we know the fans and collectors will recognize the quality that is the result.”
Dark Horse is currently offering the statue to the trade for advance order. The Tyrion statue will be issued in a limited run, with the final edition size undetermined at press time.
This detailed figure measures approximately 10 inches in height and 9.5 inches across its base, which features Tyrion’s cast-aside helmet and other painstakingly re-created details.
 Hand painted and numbered, the Game of Thrones Tyrion statue will come packaged in a deluxe full-color box.
 Fans of the series can view a “Making of the Tyrion Lannister statue” video on the Dark Horse Blog.
 Look for these statues to arrive in stores on February 20, 2013, with a suggested retail price of $199.99.




Tiger & Bunny - The Beginning Movie Premiere In North America

TIGER & BUNNY – THE BEGINNING will screen on Saturday, September 29th at 4:00pm and 7:00pm. The film will be presented with original Japanese dialogue and English subtitles. Advanced Tickets are $10.00 and are available online at NewPeopleWorld.com/films/films-9-2012/; advance ticketholders will receive a limited edition Wild Tiger Card at the premiere screening. Day-of tickets (subject to availability) will be available at the NEW PEOPLE Cinema box office.

The TIGER & BUNNY – THE BEGINNING North American premiere event will also feature a special cosplay contest open to all fans nationwide and those attending the theatrical premiere. The online cosplay contest will kick off on Monday, September 10th and run until Monday, September 28th. Fans are encouraged to don their best TIGER & BUNNY-inspired costume and submit a picture for a chance to win valuable domestic and Japanese TIGER & BUNNY licensed products. An on-site TIGER & BUNNY contest will also be streamed to the Tiger & Bunny Facebook page on the day of the NEW PEOPLE Cinema premiere. Categories for the cosplay contest include: Hero Suit, Off-Duty and Support Crew. Official prize sponsors include YesAnime, Animate, Gaia Online and Bluefin. Please check the official TIGER & BUNNY Facebook page for http://www.facebook.com/TigerAndBunny on September 10th for the official entry page. 

“TIGER & BUNNY – THE BEGINNING is a rollicking, fast-paced movie that puts a unique spin on the classic superhero story while blending plenty of action, comedy, and drama into a fun anime adventure that is sure to delight fans,” says Daisuke Aoki, Vice President, Animation Licensing. “We invite fans everywhere to think like heroes, get creative, and join in the TIGER & BUNNY cosplay contest for a chance to win some cool prizes!”

TIGER & BUNNY – THE BEGINNING is an exciting feature film that takes audiences on a wild journey to the metropolis of Stern Bild, where there are heroes that wear the logos of sponsors and protect the city from danger. Their exploits are broadcast on the popular HERO TV. Wild Tiger (Kotetsu T. Kaburagi) is a veteran superhero who is past his peak and is ordered by his company to team up with the rookie hero, Barnaby Brooks Jr. Can these two mismatched superheroes overcome their differences to protect the city?

Episodes of the TIGER & BUNNY anime series are currently available on VIZAnime.com, the company’s exclusive web destination for anime, and will also be carried this fall on Neon Alley, VIZ Media’s forthcoming 24-hour anime channel featuring the world’s best anime (dubbed and uncut).

To view the official trailer and to follow TIGER & BUNNY on the official Facebook page, please visit http://www.facebook.com/TigerAndBunny.




Hansel and Gretel: Witch Hunters

         Hansel & Gretel: Witch Hunter 

 


The film is a reimagination of the ubiquitous 1812 Grimm fairy tale that was meant to scare German children from wandering from their log cabins. Now, it will be used to scare those broom-riding, baby-baking-bitches from doing anything ever. Starring Jeremy Renner and Gemma Arterton as the titular sibling duo.

Check out the link below for the trailer:

 

    

 

Andy Warhol's Art of Soup

I've been hella sick this weekend. So yesterday, weak eyes and all, I was able to watch people post where they're scouring their hoods for the Art of Soup cans.

What's that you ask and by who? Well, it's Campbell's soup saute to Andy Warhol's 50th year of canned soup art. If you don't know who Andy Warhol is or what he's had to offer the arts community, including the half tone dot matrix art style we all know and love in comics, now is a GREAT time to get your weight up.

Be sure to read more about the project at A Bullseye View: Behind the Scenes at Target and be sure to run out and pick up a few canned goods! (all pun intended)

Here are some first hand peeks at the product.

 


    


 Hope you enjoyed!
~je t'adore!









They Return? New Season Of Powerpuff Girls [RUMOR]

I am not sure what is going on but I know this, it would fit with all the things that has been going on with Cartoon Network lately. From the revival of the classic "Courage The Cowardly Dog" (which are reruns being shown with reruns of the Powerpuff Girls) to turning Saturday Adult Swim into Toonami. I wouldn't find it shocking that the Big C.N. are looking to bring new life into old classics, maybe they are testing out the market right now to see if anyone would watch the reruns on something other then their classic channel Boomerang. 

All I can say right now, is that this is a rumor and any die hard fan may have made this sweet looking poster but with all the sudden shots of life given to old school classic programs, I have to think other wise till that day comes. I will say this, would love a new season of Dexter's Laboratory, Johnny Bravo, K.N.D.(Kids Next Door) and Ed, Edd 'n' Eddy. but for now would love just Power Puff Girls... would put my little pony in their place, that's for sure.



The Binding Of Isaac Review

The binding of Isaac is a twisted and unforgiving Action-adventure/dungeon crawler made by Edmund McMillen one  half of team meat, who made the ever so popular Super Meat Boy. The binding of Isaac is on steam for 5$ USD and the wrath of the lambs DLC that doubles the content is 3$ USD. Is this game worth your time or or an easy pass?



Story- In the binding of Isaac you play as Isaac who lives with his mother who has a obsession with  Christian Television. Every thing is simple until the day  Mom hears a voice from up above ant tells her that Isaac is corrupted by sin and that he needs to be saved. Obeying the voice she takes every thing from Isaac including his pants, then after hearing the voice again this time she locks Issac in his room. Then after in the final calling from the Voice he demands she sacrifice Isaac to show her love for him. In a panic Isaac finds a trap door to his basement under his rug and proceeds to jump down in time to escape his mother. Now this is where your journey begins to face Mom.


 Gameplay- Is unforgiving for short if you die and that it you start over from the start losing everything a very old school way of gaming this top down has taken. But this is what gives the binding of Isaac its charm the from items that could save you ass to the unlabeled pills that could easily screw you over every thing is a mystery and you will be playing this game over and over and over. Another major part of the game is the Special rooms such as Treasure Rooms, Shops, Secret Rooms and more where one you could find Items, shot machines, enemies or even a mini boss whatever you find could mean the difference between life and death. But don't forget every thing comes at a price weather its a key, coins or something else. Also lets not forget Isaac his only weapon are tears (unless you find a tear changing item) yes Isaac cries and uses them as ammunition against the array of enemies you will encounter and there is no shortage of them. On another that note the controls are great and take some time to get used to at first most people will be confused especially since there quite a few items that change the controls. Keeping that in mind those controls are what will be used to take on the boss rooms witch only get harder and takes experience to beat most of them. There are moments where things seem broken and even unbeatable but after playing for a year and experiencing most of whats to offer this game perfect as gameplay and controls go. But in all to beat this game you will need both skill and luck.

Graphics and Sound- This is the most unpolished part of the game but the majority of bugs in this department are usually caused by your hardware and not the game it self. That said the art is insane everything looks as amazing as gorey yet cartoony game can look every thing fits and the bosses are all very disgusting looking in a good way. The sound fits every action and and rely is amazing.

Final Grade 9.5- In short this game is amazing! And the replay value is higher than any game I have ever played, the game is based around you replaying and learning from your mistakes. This is a game were every thing effects you and will have you playing for awhile I'm still playing! But I highly recommend this game to any one and is one of the best I have played in awhile.

LIGHTNING RETURNS: FINAL FANTASY XIII


Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today unveiled the final chapter to Lightning’s saga at a fan-filled 25th anniversary event of the FINAL FANTASY® franchise.LIGHTNING RETURNS: FINAL FANTASY XIII, due out next year, incorporates a brand-new story, world, characters and an enhanced gameplay system.

The FINAL FANTASY XIII franchise has now shipped more than 9.6 million units worldwide. Production is underway, and the game will feature Lightning as a playable character and will allow players to experience an active and expansive environment like never before.

Related Links
Official Homepage:   http://finalfantasyxiii.com/LR
Official Facebook® Page: http://www.facebook.com/FinalFantasyXIII
Official North American Members YouTube® Page: http://www.youtube.com/user/SQEXMembersNA
Follow LIGHTNING RETURNS: FINAL FANTASY XIII on Twitter®: @OfficialFFXIII

Here is some concept art.